Video games that glorify risk alter teen identity, with bad consequences.
... new research finds for the first time that teenagers who play mature-rated, risk-glorifying video games are more likely subsequently to engage in a wide range of deviant behaviors beyond aggression, including alcohol use, smoking cigarettes, delinquency and risky sex.
More generally, such games -- especially character-based games with anti-social protagonists -- appear to affect how adolescents think of themselves, with potential consequences for their alter ego in the real world.
The findings follow a 2012 Dartmouth study that shows such video games may lead teens to drive recklessly and experience increases in automobile accidents, police stops and willingness to drink and drive. [emphasis mine]