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Godless Gamers

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Did Dragon Age 3 get pushed back again?

Started by Rachel Riley. Last reply by Matt Skaggs Jun 12, 2013. 1 Reply

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Comment by Daniel on January 9, 2012 at 11:30pm

The server is already a little full so I hesitate to share this but if you are reading this you deserve rewards! http://dominion.isotropic.org/ 

Rules are in the FAQ, beware *crazy* addicting

Comment by Carl Pastor on January 9, 2012 at 2:29pm

i played  3 kings an old mud musta been 15 years ago or more

Comment by Bryanderthal on January 9, 2012 at 11:06am

I've been playing SWTOR for more than 3 months now (beta incl). I absolutely love it. You cannot find an MMORPG with a better story. The combat is very similar to WoW, the PvP is fun but Huttball can get a little irritating. The crafting system is better than most MMO's due to it's ease and rewards with little investment. If you enjoyed KOTOR and/or Mass Effect you'll really enjoy this. It had the largest amount of subscriptions in one day out of any MMO ever so you know there will always be people on; millions of subscribers already. But, Scott, if you really want to refrain from paying $15 for your membership then I'd recommend pre-ordering Mass Effect 3 today. There is a promo code - EMCYTZT1034  -  if you order from Newegg that knocks $12 off.

Comment by Kyu on January 9, 2012 at 10:14am
Heh, I enjoy it. It's about proper execution in order to succeed. Dying never really frustrated me in either game, but caused me to analyze where I went wrong and change my tactics accordingly.

Calling it artificial difficulty seems a bit strange, as any difficulty in any game is generally the result of programing and would seem to make it all artificial. What, to you, would constitute "real" difficulty in a game?
Comment by Kaimana on January 9, 2012 at 10:04am

Demon/Dark Souls is hard in a "if you make any mistake in combat you die" kind of way. Also, the other level of pure frustration comes from the fact that if you die, you start the entire level over. So it's really an artificial difficulty that doesn't really take any creativity to create. Make combat unforgiving, make no checkpoints within levels, done.

Comment by Scott A. Hunt on January 9, 2012 at 9:56am

Depends..is it mentally challenging or more fighting? I get annoyed and bored quick if I start dying every 5 minutes.

Comment by Kyu on January 9, 2012 at 9:00am
If you want a challenge, I'd point you toward Demon Souls or Dark Souls. Arguably the most difficult pair of games to come out in recent memory.

The challenge aspect of an mmo generally comes in the raid environment. It isn't profitable to make the leveling process hard. You'll turn off the largest part of your player base. Make it fun, occasionally toss a little challenge that isn't mandatory to pass, and you'll have far more people willing to pay.

But yeah, check out either of the games I mentioned above and let me know how easy you find then.
Comment by Kosak Grabovsky on January 9, 2012 at 8:16am

Games are getting easier, at least on average.

But you also have to remember that for the last 15 years or so, we have steadily been getting all our walkthroughs/guides/cheats straight off the internet. Instead of searching forever for them in magazines, or hearing about them from friends, we now have them at a click of the mouse. Which makes beating them much faster, and easier.

And now with MMOs like WoW, we have pretty much all we need directly in the game.

Comment by Scott A. Hunt on January 9, 2012 at 8:09am

Daniel, I totally agree about games lacking difficulty today.  I miss the old days of having to figure things out.  I still occasionally play MUDs.  If you ever played the original Zork, you would like a MUD.

Comment by Daniel on January 9, 2012 at 4:37am

SW:TOR is pretty much a direct copy of WOW with voiced mission dialog and a rail shooter space ship game. It's ok, I did a heroic 4 man with 1 friend and our companions. It was a challenge because we had no dedicated healer but it was fun.

I'm going to sound pretty old here, but are games just too easy now? I don't think I"m getting better, it just seems like stuff is getting more "dumbed" down.

You know how long it took to figure out Metroid or Legend of Zelda games for the first time? Now, I just follow the quest helper and a big arrow to some *shiny* clickable object or kill 10 things over and over again.

 

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